03 / XR Hardware

XR Hardware & Immersive Learning Spaces

Choose devices and spaces after defining what learners need to do.

Six Device Categories for Different Learning Tasks

VR Interactive Training

VR Interactive Training

For individual or small-group 3D scenarios with spatial observation and interaction.

Plan activity boundaries, device fitting and cleaning, management and faculty observation.

3D Projection Interaction

3D Projection Interaction

For facilitated spatial demonstrations, structure explanations and group observation.

Check ambient light, projection distance, viewing angles, input devices and content compatibility.

CAVE Immersive System

CAVE Immersive System

For scenarios needing multi-sided views, spatial awareness and team discussion.

Check clear room dimensions, calibration, group viewing and maintenance.

Desktop Interactive Terminal

Desktop Interactive Terminal

For routine courses, case practice and small-group rotations.

Define seating, input methods, course access and concurrent use.

Immersive LED Interaction

Immersive LED Interaction

For large-format teaching, scenario presentation and collective discussion.

Check viewing distance, display adaptation, power, cooling and interaction.

AR Display Table

AR Display Table

For collaborative model observation and explanation.

Check model presentation, tracking conditions, circulation and content compatibility.

Selection Comparison: Uses and Conditions

XR teaching device planning reference
DeviceTeaching useOn-site checks
VR Interactive TrainingFor individual or small-group 3D scenarios with spatial observation and interaction.Plan activity boundaries, device fitting and cleaning, management and faculty observation.
3D Projection InteractionFor facilitated spatial demonstrations, structure explanations and group observation.Check ambient light, projection distance, viewing angles, input devices and content compatibility.
CAVE Immersive SystemFor scenarios needing multi-sided views, spatial awareness and team discussion.Check clear room dimensions, calibration, group viewing and maintenance.
Desktop Interactive TerminalFor routine courses, case practice and small-group rotations.Define seating, input methods, course access and concurrent use.
Immersive LED InteractionFor large-format teaching, scenario presentation and collective discussion.Check viewing distance, display adaptation, power, cooling and interaction.
AR Display TableFor collaborative model observation and explanation.Check model presentation, tracking conditions, circulation and content compatibility.

Frequently Asked Questions

Does every project need a VR headset?

No. Interview practice, course management and some 3D teaching can use computers or other devices. Use headsets when the task benefits from an immersive viewpoint and spatial interaction.

Can one device specification fit every project?

First review content, room conditions, group size and interaction. Resolution, display dimensions and tracking should be specified after teaching demonstrations and on-site checks.

What should hardware acceptance include?

In addition to normal operation, test real course content, interaction, display, network, rotation and faculty observation. Confirm training, maintenance and safe-use arrangements.

Turn your learning goals into an implementation plan.

Discuss your courses, training tasks, rooms and existing equipment to plan a demonstration and define project requirements.

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